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Radious total war mod archive
Radious total war mod archive










  1. #RADIOUS TOTAL WAR MOD ARCHIVE SOFTWARE#
  2. #RADIOUS TOTAL WAR MOD ARCHIVE PC#

Typically, combat units are St Petersburg Miniatures levels of stunning, displayed in exactly the same numbers and positioning as their equivalent tabletop bases. This also includes a completely new terrain type called “Frozen” (Elsa was a Boyer, who knew?) so players can tackle Lake Piepus, or any of the other stand-out battles fought in the snow. Likewise, the game’s entire terrain tile suite (yes, dwarf trees and hobbit hovels are still with us) has moved from the Middle-east and Mediterranean/southern Europe to a more northern European look.

#RADIOUS TOTAL WAR MOD ARCHIVE PC#

It’s drop-dead gorgeous, to the point I have it as my PC desktop and cellphone wallpaper. Instead of the mosaic-themed intro screen of the past, we now have a stylized version of the Bayeux Tapestry, with two armies bashing kneecaps and cleaving heads. Then, finally, there are the visuals, which have undergone a complete overhaul. Pot helms and lances: These are the best medieval games This really resonates as, back in the Dark Ages (see what I did there), at university, I remember a history professor teaching the two most common types of medieval combat were raids and sieges. These include – with castles no less – Defending, Enemy Defending, Relieving Besieged Fortress and Enemy Relieving Besieged Fortress. The integrated campaign system (featuring sections entitled Alexandr Nevskii, Angevin Empire, Mongol Invasion and Northern Crusades), is really more of a tactical battle generator, and now has more options, with 36 different decision pairs, representing 61 distinct choices for your games.įinally, there are now four new scenarios for custom battles in AI or play-by-email (PBEM) multiplayer. There is also a convenient button on-screen for top-down view, and a new pull-out menu on the right of the screen with icons for line of sight, next unmoved unit, command radius and so on. The UI has a more period-specific look, with army rout percentages now represented in two green sliding bars, with red info icons. There are other changes and modifications as well. There is a modified engine under the hood and, after 40 hours, I can safely say they nailed itįurther, there is a modified game engine under the hood reflecting this, and, after a good 40 hours-plus of gameplay, I can safely say they nailed it. So, knights now cost more, while other troop types have seen their point values decrease. No, these lads were not, after all, Byzantine Katafraktoi clad in some updated threads, but something altogether different. He discovered that using the same ancients combat charts, manoeuvre tables and unit point system didn’t capture the historical reality of medieval combat, especially armored knights.

radious total war mod archive

So why a new game as opposed to a DLC? Well, Scott is meticulous research personified, and new information surfaced. There is no PhD in mathematics required, so players just need to think: “heavy Teutonic Order Brother Knights versus undrilled Muscovite rabble with pole arms… yup, I’ll charge.” These include shooting bows, melee combat, wheel movements, and so on. Pick a destination, the unit will move to it, then the computer pops up tactical options to consider at the end. When that happens, the computer will highlight all the squares within movement range.

#RADIOUS TOTAL WAR MOD ARCHIVE SOFTWARE#

Instead of calculating multitudes of Points of Advantage to determine combat DRMs, the software performs the job.Īnd, while we have covered the details in previous articles, generally, all a player need do is click on a square containing a single unit – or a single command consisting of several squares. However, like its tabletop cousin, it works identically to the base game, and the PC experience pretty much mimics what happens on a miniatures table. The difference is that the computer AI reduces to beginner-accessibility what is really one of the most sophisticated miniature wargames ever. While pewter-pushers deal with pages of diagrams depicting exactly how all the stands of your miniature army move and manoeuvre, in FOG2M, the computer works all that out transparently.

radious total war mod archive

It’s a new standalone game covering medieval warfare in northern Europe in 1040-1270 AD. Unlike its tabletop counterpart Oath of Fealty, FOG2M is not an add-on DLC pack. Indeed, Scott is also the developer behind Byzantine Games, so if you think the electrons are going to be pretty faithful to the pewter tabletop battles, then you would be right.

radious total war mod archive radious total war mod archive

Happy Hack and Slash Day! Never heard of this holiday? Well, it’s Februand celebrates the release of Matrix-Slitherine Games’ latest edition to the Field of Glory II franchise – Field of Glory II Medieval (or FOG2M).įor those unaware, this product line is a direct port to the computer of the highly successful ancients (plus) miniature wargame rules of the same name, by Richard Bodley Scott.












Radious total war mod archive